Mint is a popular Linux distribution targeted at desktop users. |
The criticism of desktop Linux is a history of comment on the perceived shortcomings of Linux distributions in desktop computing use. These criticisms have questioned the plethora of choice, their usefulness as desktop systems and also for multi-media playback and audio development.
The choice of applications that free software development offers has led people to criticize Linux as confusing for new users in the past as well as the large number of choices in Linux desktop operating systems, although it has been argued that choice is one of the key strengths of Linux.
Tony Mobily, editor of Free Software Magazine, identified problems in the server roots of Linux in his article 2009: software installation in GNU/Linux is still broken – and a path to fixing it:
Every GNU/Linux distribution at the moment (including Ubuntu) confuses system software with end user software, whereas they are two very different beasts which should be treated very, very differently.
Linux has been criticized for a number of reasons, including lack of user-friendliness and having a high learning curve, being inadequate for desktop use, lacking support for exotic hardware, having a relatively small games library, lacking native versions of widely-used applications and missing standardization in terms of GUI API.
Some critics do not believe Linux will ever gain a large share in the desktop market. In May 2009 Preston Gralla, contributing editor to Computerworld.com, believed that Linux will never be important to desktop/notebook users, even though he felt it was simple and straightforward to use, but that its low usage is indicative of its low importance in the desktop market.
Eric S. Raymond stated that the lack of usability in many open-source and Linux tools in his essay Luxury of Ignorance: An Open-Source Horror Story is not from lack of manuals but from a lack of thought about the users experience.
James Donald from the Princeton University analyzed shared library concepts of several operation systems. In his 2003 paper titled Improved Portability of Shared Libraries, he worried about the lack of a Windows Application Compatibility Group equivalent.
Desktop Linux was criticized in late 2010 by two writers for having missed its opportunity to become a significant force in desktop computing. PC World Executive Editor Robert Strohmeyer commented that although Linux has exceptional security and stability, as well as great performance and usability, the time for desktop Linux to succeed has been missed. Nick Farrell, writing for TechEye felt that the release of Vista was a missed opportunity to grab significant market share.
Both critics indicated that Linux did not fail on the desktop due to being "too geeky," "too hard to use," or "too obscure". Both had praise for distributions, Strohmeyer saying "the best-known distribution, Ubuntu, has received high marks for usability from every major player in the technology press". Both laid the blame for this failure on the open source community. Strohmeyer named the "fierce ideology of the open-source community at large" as being responsible, while Farrell stated "The biggest killer of putting penguin software on the desktop was the Linux community. If you think the Apple fanboys are completely barking, they are role models of sanity to the loudmouthed Open Sauce religious loonies who are out there. Like many fundamentalists they are totally inflexible – waving a GNU as if it were handed down by God to Richard Stallman".
The accusation of over-zealous advocacy has been dealt with previously, in 2006 Dominic Humphries stated that the aims of the Linux community are not desktop market-share or popularity, but in Linux being the best operating system that can be made for the community.
It is debatable why Linux remains a weaker platform for multimedia and gaming use than other operating systems. In a 2004 article, Adam Geitgey questioned the compatibility of the open-source culture with respect to the game development process. He suggested that perceived open-source development advantages don't work for games because users move on to new games relatively quickly and so don't give back to the project. Geitgey further noted that music and art development is not built up from the work of others in the same way that coding would be. He argued that high quality art content is required, which is typically produced commercially by paid artists. While Linux operates on the open-source philosophy, this may not benefit game development.
The lack of strong API standards for multimedia has been criticised. For example the Adobe Systems development blog penguin.SWF discusses the complicated Linux audio infrastructure in the analysis Welcome to the jungle. The nearly one dozen actively supported systems are called an audio jungle, PulseAudio main developer Lennart Poettering stated that it is very difficult for programmers to know which audio API to use for which purpose.
Linux has in the past been criticized for a lack of driver support, however this was largely due to manufacturers not supporting the Linux system. It wasn't until 2004 that ATI started development of Linux drivers. Major adoption of Linux in servers and Android has encouraged driver development for Linux.
Wireless driver support has been a problem area for Linux. At one time many drivers were missing and users were required to use solutions such as ndiswrapper, which utilizes drivers made for the Windows operating system. Broadcom was particularly criticized for not releasing drivers. This issue was also worked around by extracting proprietary firmware for use on Linux. Broadcom has since released free and open-source drivers for the Linux Kernel eliminating the issues for modern Broadcom chipsets.
The problem has been largely fixed in recent years and there are now a fairly large number of drivers, adding support to most wireless cards available today. However, many features are still missing from these drivers, mostly due to manufacturers not providing specifications and documentation, and thus forcing developers to reverse engineer cards.
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